Goby
The classic. Clear wiggle, honest jump.
Calm the wigglers, bonk the jumpers back mid-air, and drag the beached ones home before they dry out.
You get a warning, a chance in mid-air and one last chance on the table. Miss all three and it turns into a cracker.
That's the warning, between 0.4 and 0.8 seconds depending on the stage.
Tap to calm it · +1 coinUsually something like “Hold my fin!” or “The ocean calls!”.
Tap mid-air to bonk it back · +2 coinsA shrinking water drop shows how long you have, about 3 to 5 seconds.
Drag it home · +1 coinEvery world adds exactly one new fish, so there's always one new thing to figure out.
The classic. Clear wiggle, honest jump.
Warning 40% shorter, and a faster jump.
Two taps to calm, two bonks to save. Dries slowly.
No wiggle. Just a tiny bubble trail.
Jumps half a second after anyone else does.
Save it and it comes straight back for more.
When one jumps, so does the other. Save both for +5.
Tap it twice and it puffs up and rolls out. Once only.
Naps, opens one eye, then jumps three times in a row.
When it jumps, everyone else gets the urge too.
Every stage comes from one difficulty score, so the climb is steady and every loss feels fair. Each world has a breather stage and a boss at the end.
Ten stages per world. Earn 15 stars in a world to face its boss.






Your stars, coins and sound setting are saved on your device and nowhere else. Uninstall the game and they're gone.
Yes. No ads, no in-app purchases, nothing to unlock with money.
Android phones with Android 7.0 or newer. It's made for portrait and one thumb.
Not yet. Android comes first.
No. Everything runs on your phone, so it works on a plane or underground.
It's cartoon slapstick: fish dry out into crispy crackers and get a joke card. No ads, no chat and no data collection.